Introduction
So, I’ve had the intention of publishing a journal since April last year, when I landed my role as a 3D Artist. But stuff happened, as it often does, and the idea was pushed to the side. Stuff, is still happening, but I’d rather have room in my head for other pursuits than the proliferating drone that is the impetus to work on something, something you’ve planned on doing, but haven’t done. Just yet.
How long have I been a 3D Artist?
Just shy of 1 year now. I’m fully aware of my need to improve but the lack of experience encourages me to document what is working for me, what isn’t and any other content I think might help other 3D Artists and artists in general.
Although my profession focuses heavily on the interior aspects of architecture, I’m hugely fascinated with most things CG and the phenomenon which is light, so from time to time you will see things that are not Interior or even Arch Vis related.
Having said that, those two are my priorities for the moment and so most content will be surrounded by those topics. A lot of it will be coming from an experimental approach so I’ll probably end up posting things I’ve stubbled across rather than ‘formal’ tutorials.
Future Reference
Unconsciously, I keep a record of the software, tools and parts of the industry I know little about, ones I wouldn’t pass up the chance to dive into, but aren’t of immediate interest yet, such as Z-Brush, Substance Painter, Corona Renderer, Quixel Suite, projects that require a greater understanding of cinematography and sound design among other things. All of these things, at some point, I’ll dive into and incorporate into new projects.
For CPU and operating system reasons, I’ve not had the time nor the RAM capacity to spend on experimenting with software I think would improve my workflow while potentially opening up interesting opportunities in the future. I intend to journal my progression once I begin adopting new workflows and software I’m finding particularly useful.
Experience
I’m not extensively trained in the Arch Vis industry nor do I have an academic certification in relation to it, but as I’ve developing my understanding of the tools I use and researching the techniques of others, it’s taught me a way of seeing that has totally nuanced the process of how I approach and tackle studio and personal projects. In obvious ways it’s changed how I observe the world around me and how I ‘read’ materials and objects, and in less obvious ways it has reshaped the way I react and feel in a specific location or even a room, all stemmed from my fascination for the industry.
I intend on producing a short overview of my current workflow to kick things off and go from there.